

It sinks so slowly you could make an interminable movie out of its demise. It never capsizes nor even takes on a serious list. The great ship takes nearly three hours to finally go below, and it’s almost graceful in its descent. Titanic is sinking, but it’s doing so slowly. Getting dressed will take a few extra minutes, but don’t worry. It will help if you look the part.Īfter you’ve changed, put on your life jacket (called a "life belt" here on Titanic). They are an invitation-only party that you need to crash.

The lifeboats are on the first-class deck. Put on a tux, a dress, or at the very least brush your hair. If we subtract the initial weight of the boat, this gives us 324 Kg of load that we can stick in our boat, or 3-4 people.Instead, change into your finest clothing. We can extrapolate this to give a maximum weight of 461 Kg. Scenario 10 is the highest waterline which doesn’t touch the top plank, so we know that our optimum maximum displacement is 0.45 m3. Three 85 Kg dummies in a boat, bringing the total weight up to 392 Kgīy putting any weight into our equations, we can easily test which waterline it would be closest to using the graph that SOLIDWORKS produced from our Design Study.

Lower would be unstable, higher would be at risk of flooding. I would expect the waterline to come up to somewhere on the middle plank. I added a few people into the model, to see how the boat sits in the water and try to work out the ideal number of passengers for this dinghy. Ideal waterline- just below the top plank In this scenario, the boat would have most likely sank (unless in very shallow water!). The sharp decline on the right of the graph is where water flowed over the gunwhals of the boat, filling it with water. This graph shows that the maximum displacement of this boat is 1.16 m3, in Scenario 27, when the waterline was 0.46m above the base of the keel. Graph produced from the Design Study in SOLIDWORKS Simulation Once the results have been generated, I can create a graph illustrating how the boat floats: In each successive scenario, the plane used in the Intersect moves by 100mm, and the volume of the model below is measured by the Sensor “Volume1”. It’s quite a simple setup for this Design Study, as shown here. I added a sensor to measure the volume of these bodies during the setup of the study. Then I used the Intersect tool to cut the model at the variable plane, keeping only the bodies which lie below the plane. This means the Interior fittings, and any passengers. The first thing to do is to remove the unnecessary bodies from the model. I am going to use an iterative Design Study to measure the volume of the boat below a variable plane which will be used to simulate the waterline. This means that the empty boat will float at the point where it is displacing 0.1337 m3 of sea water.

(Volume of Fluid Displaced = Mass of the Boat / Fluid Density) This means that V is the only unknown value, so the equation is rearranged to place it on it’s own: The keel and planks are made from Oak, while the interior fittings are made from Teak. We know the fluid density of Sea Water (1025kg/m3) and Mass Properties within SOLIDWORKS can tell us the mass of the (empty at this point) boat, which I have assigned materials to. Gravity can be cancelled as it appears on both sides, giving us : (Mass of the Boat * Gravity = Fluid Density * Volume of Fluid Displaced * Gravity) Thanks to Archimedes, we know that the bouyancy force is equal to the weight of the fluid that is displaced. All of the values we need are provided by SOLIDWORKS. To do this is actually fairly straight forward. I was interested to know just how much I could find out about this boat using SOLIDWORKS Simulation– for example, how many people could fit in here before it sank? Last month, I built a six-metre rowing boat in SOLIDWORKS.
